Documentation
Everything you need to play, fork, edit, deploy and report on Maketools games, and to manage your account.

For everyone
Getting started
- Getting startedDiscover Maketools, play your first game without an account, then create your account and your organisation.
Learn
- Data and AI literacy at work: where to startData and AI literacy at work: what it covers, why the EU AI Act makes it a priority, and a practical starting point for your teams.
- AI Act Article 4: the AI literacy obligation explainedEU AI Act Article 4: who it applies to, what the 2026 Digital Omnibus changed, which measures to take and how to keep a record of AI literacy training.
- What is AI literacy? Definition, levels and skillsAI literacy: the EU AI Act definition, three practical levels for the workplace, the skills to train and a sample programme for every employee.
- What is data literacy? Definition, skills and programmeData literacy: a working definition, the skills that matter day to day, data quality in practice and a sample training programme for your teams.
- Serious games at work: why people learn by playingSerious games at work: why games build data and AI habits, what makes a good serious game, and how to measure what your teams actually learn.
- 30-day AI literacy plan for your teams, week by weekA 30-day AI literacy plan: take stock, set rules, practise with short games, measure by skill and keep records for Article 4 of the EU AI Act.
- AI literacy training for L&D teams: a practical guideAI literacy for L&D teams: short games to roll out, adapt without code, plug into your LMS (SCORM, xAPI) and track skill by skill.
- Data and AI literacy: a guide for CDOs and DPOsData and AI literacy for CDOs, data leaders and DPOs: drive good practice, reduce risk on personal data and track skills with trustworthy scores.
- A data and AI game for your event, trade show or workshopA data and AI game for events: get a room playing by QR code without accounts, show a live leaderboard on screen and run an AI awareness workshop.
- Data and AI glossary: key terms in plain EnglishData and AI glossary: prompt, hallucination, bias, token, duplicate, outlier, pseudonymisation, deployer, SCORM… each term linked to the game that trains it.
Account
- Your accountCreate your Maketools account, sign in, and manage your name, language and email address.
- Security and sign-inHow Maketools protects your account, and why some actions ask you to confirm it's you.
- Two-step verificationTurn on two-step verification with an authenticator app, and keep your recovery codes safe.
- SessionsSee where you are signed in, sign out of a device, and understand how long sessions last.
- Your dataDownload all the personal data of your account, or delete your account for good.
Legal
- Legal informationLegal notice, terms of use, terms of sale, privacy policy and data processing agreement of Maketools.
- Legal noticePublisher of the site, publication director, host and contact of Maketools.
- Terms of useThe rules for using the Maketools platform, for visitors, players, members and organisation administrators.
- Terms of saleThe terms under which customer organisations subscribe to the Maketools Free, Plus, Pro and Enterprise plans.
- Privacy policyWhat data Maketools processes, why, for how long, with whom, and how to exercise your rights. Cookies included.
- Data processing agreementThe processing agreement (Article 28 GDPR) between Maketools and its customer organisations for the data of their members and players.
Accessibility statement
- Accessibility statementHow Maketools conforms to RGAA 4.1 and WCAG 2.1 AA, the remaining non-conformities, exempt content and how to contact us.
For editors
Studio
- Studio overviewHow a fork goes from a copy of a game to a version your teams play.
- Fork a gameCreate your organisation's own copy of a catalogue game.
- Edit your draftEdit the content as a list, a sheet, a table or a graph of links, link and delete items, the screens, rules, colours and images, and fix the errors of the draft.
- Translate a forkOffer your fork in other languages with a translation file, translated by a person or an AI assistant.
- Test your forkPlay your draft in preview mode before publishing it.
- ReleasesFreeze your draft into numbered versions you can publish or return to.
- Deploy and roll backPublish a release at your fork's address, and go back to a previous one.
- Who can playOpen a fork to the public, to your organisation, or to chosen groups and members; private and public games.
- Update to a new game versionMove your fork to a new major version of the game, with a preview first.
- Public games and eventsOpen a fork to everyone, without an account, for a trade show, a conference or a workshop: welcome screen, nickname, presenter mode and reports.
For admins
Games
- Prompt QuestBuild prompts from bricks to complete business missions, and avoid the traps. Rules, skills and what a fork can customise.
- Data Cleaning RushThe arcade game where players clean data rows before they reach the model. Rules, skills and fork customization.
- Hallucination HunterSort an AI assistant's answers into reliable, hallucinated, biased or needs checking, and what a fork can customise.
- AI or Not AI?Decide in a few seconds whether a request is work for AI or for a human (or a script), and what a fork can customise.
- Who is the best CDO?Run the data and AI of a company through your inbox, and what a fork can customise (gauges, reply impacts, email chains).
- Double AgentBuild AI agents wired to a company's data and tools, without leaks or hijackings. A teaching guide for L&D teams, DPOs and facilitators.
Access
- Roles and permissionsThe five organization roles, what each one can do, and the rules for changing a role.
- Invite membersInvite people to your organization by email with a role and groups, and follow up on invitations.
- GroupsGather members in groups to share a game with part of your organization.
- Security and reportingTwo-step verification required or not, pseudonymous reports by default, named reports as an opt-in, and session settings.
- Your organisationCreate an organisation, find its settings, read the audit log, leave it or delete it.
- Single sign-on (SSO)Connect your identity provider with OIDC or SAML, verify your domains, create accounts on first sign-in and require SSO.
Reports
- Reading your game statisticsUnderstand participation, completion, scores, skills and players in the report of a forked game.
- Player privacy in reportsPseudonymous and nominative reporting, and why small groups are never detailed.
- Exporting a report as CSV or PDFDownload the play sessions of a forked game for your own analysis, or a PDF report to share.
- LMS exports (SCORM 1.2 and xAPI)Launch a forked game from your training platform with a SCORM 1.2 package, and send results to your LRS with xAPI.
Plans and billing
- Plans and billingFree, Plus, Pro and Enterprise plans, what each includes, free public games, and the billing screen of your organization.
- Seats and active membersHow the Plus and Pro plans count active members and adjust the billed seats.
- Plan limitsWhat happens when your organization reaches a limit of its plan, which plan lifts it, and what changes when it moves to a lower plan.
- Invoices and billing detailsFind and download your invoices, edit your organization's company name, address or VAT number, and understand how VAT is calculated.
- Custom gameHave Maketools design a game for your organization or adapt a catalog game. How it works, lead times, starting price and how to ask.
- Stripe setup (operators)Configure a Stripe account with the Maketools script (products, Plus and Pro prices, Stripe Tax, customer portal, webhook), the remaining manual steps, billing locally and Enterprise activation.
For developers
Developers
- Create a new gameBuild a Maketools game step by step on top of the common engine, starting from the sample game.
API
- Getting started with the APICreate an API key and read your forks and reports from your own tools.
- API referenceEvery endpoint of the public API v1, generated from the code.